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Lines Matching refs:inputs

288           * for front/back color inputs to frag shader:
556 * gl_vert_attrib - for VS inputs
584 * Note that sysval's should come *after* normal inputs.
604 } inputs[32 + 2]; /* +POSITION +FACE */
607 * the varying inputs:
614 /* For frag shaders, the total number of inputs (not scalar,
858 if (so->inputs[i].compmask && so->inputs[i].bary)
942 if (fs->inputs[j].inloc >= fs->total_in)
945 k = ir3_find_output(vs, fs->inputs[j].slot);
947 if (k < 0 && fs->inputs[j].slot == VARYING_SLOT_PRIMITIVE_ID) {
948 l->primid_loc = fs->inputs[j].inloc;
951 if (fs->inputs[j].slot == VARYING_SLOT_VIEW_INDEX) {
953 l->viewid_loc = fs->inputs[j].inloc;
956 if (fs->inputs[j].slot == VARYING_SLOT_CLIP_DIST0)
957 l->clip0_loc = fs->inputs[j].inloc;
959 if (fs->inputs[j].slot == VARYING_SLOT_CLIP_DIST1)
960 l->clip1_loc = fs->inputs[j].inloc;
963 fs->inputs[j].compmask, fs->inputs[j].inloc);
994 if (so->inputs[j].sysval && (so->inputs[j].slot == slot))
995 return so->inputs[j].regid;