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Lines Matching defs:query

29  * Query.cpp --
30 * Functions that manipulate query resources.
34 #include "Query.h"
48 * resource video memory) for a query.
57 return sizeof(Query);
62 TranslateQueryType(D3D10DDI_QUERY query)
64 switch (query) {
94 * query that the Microsoft Direct3D runtime subsequently issues
111 Query *pQuery = CastQuery(hQuery);
114 pQuery->Type = pCreateQuery->Query;
117 pQuery->pipe_type = TranslateQueryType(pCreateQuery->Query);
129 * The DestroyQuery function releases resources for a query.
141 Query *pQuery = CastQuery(hQuery);
155 * graphics commands for a query and transitions the query to the
170 Query *pQuery = CastQuery(hQuery);
186 * commands for a query and transitions the query to the
200 Query *pQuery = CastQuery(hQuery);
217 * The QueryGetData function polls for the state of a query operation.
233 Query *pQuery = CastQuery(hQuery);
317 * Keep track of the last finished query, as wgfasync checks that queries
347 Query *pQuery = CastQuery(hQuery);
374 Query *pQuery = pDevice->pPredicate;
383 struct pipe_query *query = pQuery->handle;
384 assert(query);
390 ret = pipe->get_query_result(pipe, query, TRUE, &result);
441 D3D10DDI_QUERY Query, // IN