Home | History | Annotate | Download | only in d3d10umd

Lines Matching refs:Offset

196             UINT Offset,                          // IN
205 assert(Offset + i < PIPE_MAX_SAMPLERS);
206 samplers[Offset + i] = CastPipeSamplerState(phSamplers[i]);
226 UINT Offset, // IN
233 assert(Offset + NumViews <= D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT);
239 if (Offset + i < PIPE_MAX_SHADER_SAMPLER_VIEWS) {
240 sampler_views[Offset + i] = sampler_view;
604 UINT Offset, // IN
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews);
652 UINT Offset, // IN
658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers);
741 UINT Offset, // IN
748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews);
788 UINT Offset, // IN
794 SetSamplers(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumSamplers, phSamplers);
955 0,/*buffer offset*/
1054 UINT Offset, // IN
1061 SetShaderResources(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumViews, phShaderResourceViews);
1100 UINT Offset, // IN
1106 SetSamplers(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumSamplers, phSamplers);
1217 desc.u.buf.offset = pCreateSRView->Buffer.FirstElement *
1297 desc.u.buf.offset = pCreateSRView->Buffer.FirstElement *