Lines Matching defs:pConstantData

3488                                       const float *pConstantData,
3494 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3495 This, StartRegister, pConstantData, Vector4fCount);
3502 user_assert(pConstantData, D3DERR_INVALIDCALL);
3506 pConstantData,
3518 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3523 pConstantData,
3526 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3536 float *pConstantData,
3544 user_assert(pConstantData, D3DERR_INVALIDCALL);
3546 memcpy(pConstantData,
3556 const int *pConstantData,
3562 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3563 This, StartRegister, pConstantData, Vector4iCount);
3569 user_assert(pConstantData, D3DERR_INVALIDCALL);
3573 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3578 pConstantData,
3582 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3583 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3584 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3585 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3595 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3604 int *pConstantData,
3615 user_assert(pConstantData, D3DERR_INVALIDCALL);
3618 memcpy(pConstantData,
3623 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3624 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3625 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3626 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3636 const BOOL *pConstantData,
3643 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3644 This, StartRegister, pConstantData, BoolCount);
3650 user_assert(pConstantData, D3DERR_INVALIDCALL);
3655 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3663 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3671 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3680 BOOL *pConstantData,
3691 user_assert(pConstantData, D3DERR_INVALIDCALL);
3694 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3922 const float *pConstantData,
3927 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3928 This, StartRegister, pConstantData, Vector4fCount);
3935 user_assert(pConstantData, D3DERR_INVALIDCALL);
3939 pConstantData,
3950 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3955 pConstantData,
3958 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3968 float *pConstantData,
3976 user_assert(pConstantData, D3DERR_INVALIDCALL);
3978 memcpy(pConstantData,
3988 const int *pConstantData,
3994 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3995 This, StartRegister, pConstantData, Vector4iCount);
3999 user_assert(pConstantData, D3DERR_INVALIDCALL);
4003 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
4008 pConstantData,
4012 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
4013 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
4014 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
4015 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
4023 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
4032 int *pConstantData,
4041 user_assert(pConstantData, D3DERR_INVALIDCALL);
4044 memcpy(pConstantData,
4049 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
4050 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
4051 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
4052 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
4062 const BOOL *pConstantData,
4069 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
4070 This, StartRegister, pConstantData, BoolCount);
4074 user_assert(pConstantData, D3DERR_INVALIDCALL);
4079 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
4087 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
4093 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
4102 BOOL *pConstantData,
4111 user_assert(pConstantData, D3DERR_INVALIDCALL);
4114 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;