Lines Matching refs:status
123 status_t status = find_directory(paths[i], &path, true);
124 if (status == B_OK && path.Append("opengl") == B_OK)
134 status_t status = directory.InitCheck();
135 if (status < B_OK)
136 return status;
142 status = directory.SetTo(&entry);
143 if (status != B_OK)
144 return status;
149 status = directory.GetNodeRef(&nodeRef);
150 if (status < B_OK)
151 return status;
202 status_t status = entry.GetNodeRef(&nodeRef);
203 if (status < B_OK)
204 return status;
215 status = get_image_symbol(
220 if (status == B_OK) {
221 if ((status = AddRenderer(instantiate_renderer, image, &ref, nodeRef.node)) != B_OK) {
223 return status;
232 return status;