Lines Matching refs:index
29 * state for the element/index.
96 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
98 CALL_VertexAttrib1fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
102 VertexAttrib1bvNV(GLuint index, const GLbyte *v)
104 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
108 VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
110 CALL_VertexAttrib2fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
114 VertexAttrib2bvNV(GLuint index, const GLbyte *v)
116 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
120 VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
122 CALL_VertexAttrib3fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
128 VertexAttrib3bvNV(GLuint index, const GLbyte *v)
130 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
134 VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
136 CALL_VertexAttrib4fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
143 VertexAttrib4bvNV(GLuint index, const GLbyte *v)
145 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
151 VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
153 CALL_VertexAttrib1fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
157 VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
159 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
163 VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
165 CALL_VertexAttrib2fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
170 VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
172 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
176 VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
178 CALL_VertexAttrib3fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
183 VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
185 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0],
190 VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
192 CALL_VertexAttrib4fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
199 VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
201 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0],
209 VertexAttrib1NsvNV(GLuint index, const GLshort *v)
211 CALL_VertexAttrib1fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
215 VertexAttrib1svNV(GLuint index, const GLshort *v)
217 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
221 VertexAttrib2NsvNV(GLuint index, const GLshort *v)
223 CALL_VertexAttrib2fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
228 VertexAttrib2svNV(GLuint index, const GLshort *v)
230 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
234 VertexAttrib3NsvNV(GLuint index, const GLshort *v)
236 CALL_VertexAttrib3fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
242 VertexAttrib3svNV(GLuint index, const GLshort *v)
244 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
249 VertexAttrib4NsvNV(GLuint index, const GLshort *v)
251 CALL_VertexAttrib4fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
258 VertexAttrib4svNV(GLuint index, const GLshort *v)
260 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
267 VertexAttrib1NusvNV(GLuint index, const GLushort *v)
269 CALL_VertexAttrib1fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
273 VertexAttrib1usvNV(GLuint index, const GLushort *v)
275 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
279 VertexAttrib2NusvNV(GLuint index, const GLushort *v)
281 CALL_VertexAttrib2fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
286 VertexAttrib2usvNV(GLuint index, const GLushort *v)
288 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
293 VertexAttrib3NusvNV(GLuint index, const GLushort *v)
295 CALL_VertexAttrib3fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
301 VertexAttrib3usvNV(GLuint index, const GLushort *v)
303 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
308 VertexAttrib4NusvNV(GLuint index, const GLushort *v)
310 CALL_VertexAttrib4fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
317 VertexAttrib4usvNV(GLuint index, const GLushort *v)
319 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
326 VertexAttrib1NivNV(GLuint index, const GLint *v)
328 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
332 VertexAttrib1ivNV(GLuint index, const GLint *v)
334 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
338 VertexAttrib2NivNV(GLuint index, const GLint *v)
340 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
345 VertexAttrib2ivNV(GLuint index, const GLint *v)
347 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
351 VertexAttrib3NivNV(GLuint index, const GLint *v)
353 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
359 VertexAttrib3ivNV(GLuint index, const GLint *v)
361 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
366 VertexAttrib4NivNV(GLuint index, const GLint *v)
368 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
375 VertexAttrib4ivNV(GLuint index, const GLint *v)
377 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
384 VertexAttrib1NuivNV(GLuint index, const GLuint *v)
386 CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
390 VertexAttrib1uivNV(GLuint index, const GLuint *v)
392 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
396 VertexAttrib2NuivNV(GLuint index, const GLuint *v)
398 CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
403 VertexAttrib2uivNV(GLuint index, const GLuint *v)
405 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
410 VertexAttrib3NuivNV(GLuint index, const GLuint *v)
412 CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
418 VertexAttrib3uivNV(GLuint index, const GLuint *v)
420 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
425 VertexAttrib4NuivNV(GLuint index, const GLuint *v)
427 CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
434 VertexAttrib4uivNV(GLuint index, const GLuint *v)
436 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
443 VertexAttrib1fvNV(GLuint index, const GLfloat *v)
445 CALL_VertexAttrib1fvNV(get_dispatch(), (index, v));
449 VertexAttrib2fvNV(GLuint index, const GLfloat *v)
451 CALL_VertexAttrib2fvNV(get_dispatch(), (index, v));
455 VertexAttrib3fvNV(GLuint index, const GLfloat *v)
457 CALL_VertexAttrib3fvNV(get_dispatch(), (index, v));
461 VertexAttrib4fvNV(GLuint index, const GLfloat *v)
463 CALL_VertexAttrib4fvNV(get_dispatch(), (index, v));
469 VertexAttrib1dvNV(GLuint index, const GLdouble *v)
471 CALL_VertexAttrib1dvNV(get_dispatch(), (index, v));
475 VertexAttrib2dvNV(GLuint index, const GLdouble *v)
477 CALL_VertexAttrib2dvNV(get_dispatch(), (index, v));
481 VertexAttrib3dvNV(GLuint index, const GLdouble *v)
483 CALL_VertexAttrib3dvNV(get_dispatch(), (index, v));
487 VertexAttrib4dvNV(GLuint index, const GLdouble *v)
489 CALL_VertexAttrib4dvNV(get_dispatch(), (index, v));
601 VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
603 CALL_VertexAttrib1fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
607 VertexAttrib1bvARB(GLuint index, const GLbyte *v)
609 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
613 VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
615 CALL_VertexAttrib2fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
619 VertexAttrib2bvARB(GLuint index, const GLbyte *v)
621 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
625 VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
627 CALL_VertexAttrib3fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
633 VertexAttrib3bvARB(GLuint index, const GLbyte *v)
635 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
639 VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
641 CALL_VertexAttrib4fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
648 VertexAttrib4bvARB(GLuint index, const GLbyte *v)
650 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
656 VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
658 CALL_VertexAttrib1fARB(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
662 VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
664 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
668 VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
670 CALL_VertexAttrib2fARB(get_dispatch(), (index,
676 VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
678 CALL_VertexAttrib2fARB(get_dispatch(), (index,
683 VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
685 CALL_VertexAttrib3fARB(get_dispatch(), (index,
691 VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
693 CALL_VertexAttrib3fARB(get_dispatch(), (index,
700 VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
703 (index,
711 VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
714 (index,
722 VertexAttrib1NsvARB(GLuint index, const GLshort *v)
724 CALL_VertexAttrib1fARB(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
728 VertexAttrib1svARB(GLuint index, const GLshort *v)
730 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
734 VertexAttrib2NsvARB(GLuint index, const GLshort *v)
737 (index, SHORT_TO_FLOAT(v[0]),
742 VertexAttrib2svARB(GLuint index, const GLshort *v)
745 (index, (GLfloat)v[0], (GLfloat)v[1]));
749 VertexAttrib3NsvARB(GLuint index, const GLshort *v)
752 (index,
759 VertexAttrib3svARB(GLuint index, const GLshort *v)
762 (index,
767 VertexAttrib4NsvARB(GLuint index, const GLshort *v)
770 (index,
778 VertexAttrib4svARB(GLuint index, const GLshort *v)
780 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
787 VertexAttrib1NusvARB(GLuint index, const GLushort *v)
789 CALL_VertexAttrib1fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
793 VertexAttrib1usvARB(GLuint index, const GLushort *v)
795 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
799 VertexAttrib2NusvARB(GLuint index, const GLushort *v)
801 CALL_VertexAttrib2fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
806 VertexAttrib2usvARB(GLuint index, const GLushort *v)
808 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
813 VertexAttrib3NusvARB(GLuint index, const GLushort *v)
815 CALL_VertexAttrib3fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
821 VertexAttrib3usvARB(GLuint index, const GLushort *v)
823 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
828 VertexAttrib4NusvARB(GLuint index, const GLushort *v)
830 CALL_VertexAttrib4fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
837 VertexAttrib4usvARB(GLuint index, const GLushort *v)
839 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
845 VertexAttrib1NivARB(GLuint index, const GLint *v)
847 CALL_VertexAttrib1fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
851 VertexAttrib1ivARB(GLuint index, const GLint *v)
853 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
857 VertexAttrib2NivARB(GLuint index, const GLint *v)
859 CALL_VertexAttrib2fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
864 VertexAttrib2ivARB(GLuint index, const GLint *v)
866 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
871 VertexAttrib3NivARB(GLuint index, const GLint *v)
873 CALL_VertexAttrib3fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
879 VertexAttrib3ivARB(GLuint index, const GLint *v)
881 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
886 VertexAttrib4NivARB(GLuint index, const GLint *v)
888 CALL_VertexAttrib4fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
895 VertexAttrib4ivARB(GLuint index, const GLint *v)
897 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
904 VertexAttrib1NuivARB(GLuint index, const GLuint *v)
906 CALL_VertexAttrib1fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
910 VertexAttrib1uivARB(GLuint index, const GLuint *v)
912 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
916 VertexAttrib2NuivARB(GLuint index, const GLuint *v)
918 CALL_VertexAttrib2fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
923 VertexAttrib2uivARB(GLuint index, const GLuint *v)
925 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
930 VertexAttrib3NuivARB(GLuint index, const GLuint *v)
932 CALL_VertexAttrib3fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
938 VertexAttrib3uivARB(GLuint index, const GLuint *v)
940 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
945 VertexAttrib4NuivARB(GLuint index, const GLuint *v)
947 CALL_VertexAttrib4fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
954 VertexAttrib4uivARB(GLuint index, const GLuint *v)
956 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
963 VertexAttrib1fvARB(GLuint index, const GLfloat *v)
965 CALL_VertexAttrib1fvARB(get_dispatch(), (index, v));
969 VertexAttrib2fvARB(GLuint index, const GLfloat *v)
971 CALL_VertexAttrib2fvARB(get_dispatch(), (index, v));
975 VertexAttrib3fvARB(GLuint index, const GLfloat *v)
977 CALL_VertexAttrib3fvARB(get_dispatch(), (index, v));
981 VertexAttrib4fvARB(GLuint index, const GLfloat *v)
983 CALL_VertexAttrib4fvARB(get_dispatch(), (index, v));
989 VertexAttrib1dvARB(GLuint index, const GLdouble *v)
991 CALL_VertexAttrib1dv(get_dispatch(), (index, v));
995 VertexAttrib2dvARB(GLuint index, const GLdouble *v)
997 CALL_VertexAttrib2dv(get_dispatch(), (index, v));
1001 VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1003 CALL_VertexAttrib3dv(get_dispatch(), (index, v));
1007 VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1009 CALL_VertexAttrib4dv(get_dispatch(), (index, v));
1017 VertexAttribI1bv(GLuint index, const GLbyte *v)
1019 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1023 VertexAttribI2bv(GLuint index, const GLbyte *v)
1025 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1029 VertexAttribI3bv(GLuint index, const GLbyte *v)
1031 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1035 VertexAttribI4bv(GLuint index, const GLbyte *v)
1037 CALL_VertexAttribI4bv(get_dispatch(), (index, v));
1042 VertexAttribI1ubv(GLuint index, const GLubyte *v)
1044 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1048 VertexAttribI2ubv(GLuint index, const GLubyte *v)
1050 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1054 VertexAttribI3ubv(GLuint index, const GLubyte *v)
1056 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1060 VertexAttribI4ubv(GLuint index, const GLubyte *v)
1062 CALL_VertexAttribI4ubv(get_dispatch(), (index, v));
1068 VertexAttribI1sv(GLuint index, const GLshort *v)
1070 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1074 VertexAttribI2sv(GLuint index, const GLshort *v)
1076 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1080 VertexAttribI3sv(GLuint index, const GLshort *v)
1082 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1086 VertexAttribI4sv(GLuint index, const GLshort *v)
1088 CALL_VertexAttribI4sv(get_dispatch(), (index, v));
1093 VertexAttribI1usv(GLuint index, const GLushort *v)
1095 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1099 VertexAttribI2usv(GLuint index, const GLushort *v)
1101 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1105 VertexAttribI3usv(GLuint index, const GLushort *v)
1107 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1111 VertexAttribI4usv(GLuint index, const GLushort *v)
1113 CALL_VertexAttribI4usv(get_dispatch(), (index, v));
1119 VertexAttribI1iv(GLuint index, const GLint *v)
1121 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1125 VertexAttribI2iv(GLuint index, const GLint *v)
1127 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1131 VertexAttribI3iv(GLuint index, const GLint *v)
1133 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1137 VertexAttribI4iv(GLuint index, const GLint *v)
1139 CALL_VertexAttribI4ivEXT(get_dispatch(), (index, v));
1144 VertexAttribI1uiv(GLuint index, const GLuint *v)
1146 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1150 VertexAttribI2uiv(GLuint index, const GLuint *v)
1152 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1156 VertexAttribI3uiv(GLuint index, const GLuint *v)
1158 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1162 VertexAttribI4uiv(GLuint index, const GLuint *v)
1164 CALL_VertexAttribI4uivEXT(get_dispatch(), (index, v));
1170 VertexAttribL1dv(GLuint index, const GLdouble *v)
1172 CALL_VertexAttribL1dv(get_dispatch(), (index, v));
1176 VertexAttribL2dv(GLuint index, const GLdouble *v)
1178 CALL_VertexAttribL2dv(get_dispatch(), (index, v));
1182 VertexAttribL3dv(GLuint index, const GLdouble *v)
1184 CALL_VertexAttribL3dv(get_dispatch(), (index, v));
1188 VertexAttribL4dv(GLuint index, const GLdouble *v)
1190 CALL_VertexAttribL4dv(get_dispatch(), (index, v));
1485 /* If PrimitiveRestart is enabled and the index is the RestartIndex