Lines Matching defs:lu
961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i];
965 _mesa_light(ctx, i, GL_AMBIENT, lu->Ambient);
966 _mesa_light(ctx, i, GL_DIFFUSE, lu->Diffuse);
967 _mesa_light(ctx, i, GL_SPECULAR, lu->Specular);
968 _mesa_light(ctx, i, GL_POSITION, lu->EyePosition);
969 _mesa_light(ctx, i, GL_SPOT_DIRECTION, lu->SpotDirection);
972 p[0] = lu->SpotExponent;
977 p[0] = lu->SpotCutoff;
982 p[0] = lu->ConstantAttenuation;
987 p[0] = lu->LinearAttenuation;
992 p[0] = lu->QuadraticAttenuation;