Lines Matching defs:minlevel
530 GLenum internalformat, GLuint minlevel, GLuint numlevels,
544 newViewNumLevels = MIN2(numlevels, origTexObj->Attrib.NumLevels - minlevel);
550 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
691 texObj->Attrib.MinLevel = origTexObj->Attrib.MinLevel + minlevel;
711 GLuint minlevel, GLuint numlevels,
722 texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
729 GLuint minlevel, GLuint numlevels,
742 minlevel, numlevels, minlayer, numlayers);
801 /* minlevel and minlayer are relative to the view of origtexture.
802 * If minlevel or minlayer is greater than level or layer, respectively,
805 newViewMinLevel = origTexObj->Attrib.MinLevel + minlevel;
810 "glTextureView(new minlevel (%d) > orig minlevel (%d)"
837 texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,