Lines Matching refs:nearval
289 GLclampd nearval, GLclampd farval)
291 if (ctx->ViewportArray[idx].Near == nearval &&
299 ctx->ViewportArray[idx].Near = SATURATE(nearval);
305 GLclampd nearval, GLclampd farval)
307 set_depth_range_no_notify(ctx, idx, nearval, farval);
316 * \param nearval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
342 set_depth_range_no_notify(ctx, i, nearval, farval);
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
352 _mesa_DepthRange(nearval, farval);
431 * \param nearval specifies the Z buffer value which should correspond to
437 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval,
441 _mesa_set_depth_range(ctx, index, nearval, farval);
446 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
452 index, nearval, farval);
461 _mesa_set_depth_range(ctx, index, nearval, farval);
465 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
467 _mesa_DepthRangeIndexed(index, nearval, farval);