Lines Matching refs:MaxViewports
113 for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
208 if ((first + count) > ctx->Const.MaxViewports) {
210 "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
212 first, count, ctx->Const.MaxViewports);
238 if (index >= ctx->Const.MaxViewports) {
240 "%s: index (%d) >= MaxViewports (%d)",
241 function, index, ctx->Const.MaxViewports);
341 for (i = 0; i < ctx->Const.MaxViewports; i++)
394 if ((first + count) > ctx->Const.MaxViewports) {
396 "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
397 first, count, ctx->Const.MaxViewports);
413 if ((first + count) > ctx->Const.MaxViewports) {
415 "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
416 first, count, ctx->Const.MaxViewports);
454 if (index >= ctx->Const.MaxViewports) {
456 "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
457 index, ctx->Const.MaxViewports);
481 /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
726 if (index >= ctx->Const.MaxViewports) {
728 "glViewportSwizzleNV: index (%d) >= MaxViewports (%d)",
729 index, ctx->Const.MaxViewports);