Lines Matching refs:Clear
620 * Clear the given z/depth renderbuffer. If the buffer is a combined
663 GLfloat clear = (GLfloat) ctx->Depth.Clear;
684 GLfloat clear = (GLfloat) ctx->Depth.Clear;
701 GLfloat clear = (GLfloat) ctx->Depth.Clear;
725 GLfloat clearVal = (GLfloat) ctx->Depth.Clear;
748 * Clear both depth and stencil values in a combined depth+stencil buffer.
790 GLfloat zClear = (GLfloat) ctx->Depth.Clear;
797 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24;
801 clear |= (ctx->Stencil.Clear & writeMask & 0xff);
823 const GLfloat zClear = (GLfloat) ctx->Depth.Clear;
824 const GLuint sClear = ctx->Stencil.Clear & writeMask;