Lines Matching refs:BCOMP
157 rgba[i][BCOMP] = texture[pos+0]; \
218 rgba[i][BCOMP] = texture[pos+0]; \
286 sample[BCOMP] = tex00[0]; \
292 sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
298 sample[BCOMP] = tex00[1]; \
304 sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
310 dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
320 dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \
321 ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \
330 dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \
331 + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
340 GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \
343 dest[BCOMP] = MIN2(bSum, CHAN_MAX); \
359 dest[BCOMP] = tex00[1]; \
567 info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
833 info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \