Lines Matching refs:basevertex
376 if (ib->index_size_shift == 2 && VB->Primitive[0].basevertex == 0) {
388 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
393 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
398 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
440 GLint max_basevertex = prim->basevertex;
454 max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
487 0, max_index + prim->basevertex,
505 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
506 * will rebase the elements to the basevertex, and we'll only
507 * emit strings of prims with the same basevertex in one draw call.
511 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex ||
523 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,