Lines Matching defs:coverage
75 * (force early, strong early): no side effects/depth/stencil/coverage writes (force)
76 * (weak early, weak early): no side effects/depth/stencil/coverage writes
78 * (force late, weak early): side effects but no depth/stencil/coverage writes
82 * Note that discard is considered a coverage write. TODO: what about
83 * alpha-to-coverage?
97 bool coverage = info->fs.writes_coverage || info->fs.can_discard;
101 rsd->properties.shader_modifies_coverage = coverage;
105 else if (depth || stencil || (sidefx && coverage))
109 else if (coverage)
153 rsd->preload.fragment.coverage = true;