Lines Matching defs:in
5 Application bugs worked around in this file:
18 an #extension directive in the middle of its shaders, which is illegal
19 in GLSL.
45 <!-- engine_versions: A version in range format
276 lightDir0 and lightDir1 varyings in the vertex shader while
277 uses it in the fragment shader. -->
312 <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
317 <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
440 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
445 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
450 <!-- around 30% increase in avg fps -->
462 <!-- roughly 30% increase in fps -->
507 <!-- X3 games: 15% avg fps increase while flying in space -->
652 small enough to fit in the static array).