Lines Matching refs:fixedSampleLocations
1373 void APIENTRY shared_dispatch_stub_1356(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1375 void APIENTRY shared_dispatch_stub_1358(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1378 void APIENTRY shared_dispatch_stub_1361(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1380 void APIENTRY shared_dispatch_stub_1363(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
9858 static void APIENTRY noopTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9860 (void) target; (void) samples; (void) internalFormat; (void) width; (void) height; (void) fixedSampleLocations; (void) memory; (void) offset;
9870 static void APIENTRY noopTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9872 (void) target; (void) samples; (void) internalFormat; (void) width; (void) height; (void) depth; (void) fixedSampleLocations; (void) memory; (void) offset;
9888 static void APIENTRY noopTextureStorageMem2DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9890 (void) texture; (void) samples; (void) internalFormat; (void) width; (void) height; (void) fixedSampleLocations; (void) memory; (void) offset;
9900 static void APIENTRY noopTextureStorageMem3DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9902 (void) texture; (void) samples; (void) internalFormat; (void) width; (void) height; (void) depth; (void) fixedSampleLocations; (void) memory; (void) offset;
29693 void APIENTRY shared_dispatch_stub_1356(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
29697 ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
29707 void APIENTRY shared_dispatch_stub_1358(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
29711 ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
29728 void APIENTRY shared_dispatch_stub_1361(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
29732 ((void (APIENTRY *)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
29742 void APIENTRY shared_dispatch_stub_1363(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
29746 ((void (APIENTRY *)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);