Lines Matching refs:CONTEXT_ENUM16
9 { GL_BLEND_SRC, CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA },
14 { GL_CULL_FACE_MODE, CONTEXT_ENUM16(Polygon.CullFaceMode), NO_EXTRA },
17 { GL_DEPTH_FUNC, CONTEXT_ENUM16(Depth.Func), NO_EXTRA },
22 { GL_FRONT_FACE, CONTEXT_ENUM16(Polygon.FrontFace), NO_EXTRA },
55 { GL_BLEND_SRC_RGB, CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA },
56 { GL_BLEND_DST_RGB, CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA },
57 { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM16(Color.Blend[0].SrcA), NO_EXTRA },
58 { GL_BLEND_DST_ALPHA, CONTEXT_ENUM16(Color.Blend[0].DstA), NO_EXTRA },
59 { GL_BLEND_EQUATION, CONTEXT_ENUM16(Color.Blend[0].EquationRGB), NO_EXTRA },
60 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM16(Color.Blend[0].EquationA), NO_EXTRA },
71 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM16(Hint.GenerateMipmap), NO_EXTRA },
74 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM16(Light.ClampVertexColor), extra_ARB_color_buffer_float },
75 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM16(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
76 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM16(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore },
113 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM16(Color.AlphaFunc), NO_EXTRA },
115 { GL_BLEND_DST, CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA },
133 { GL_FOG_HINT, CONTEXT_ENUM16(Hint.Fog), NO_EXTRA },
134 { GL_FOG_MODE, CONTEXT_ENUM16(Fog.Mode), NO_EXTRA },
137 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM16(Hint.LineSmooth), NO_EXTRA },
140 { GL_LOGIC_OP_MODE, CONTEXT_ENUM16(Color.LogicOp), NO_EXTRA },
141 { GL_MATRIX_MODE, CONTEXT_ENUM16(Transform.MatrixMode), NO_EXTRA },
149 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM16(Hint.PerspectiveCorrection), NO_EXTRA },
153 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM16(Hint.PointSmooth), NO_EXTRA },
160 { GL_SHADE_MODEL, CONTEXT_ENUM16(Light.ShadeModel), NO_EXTRA },
206 { GL_CLIP_DEPTH_MODE, CONTEXT_ENUM16(Transform.ClipDepthMode), extra_ARB_clip_control },
207 { GL_CLIP_ORIGIN, CONTEXT_ENUM16(Transform.ClipOrigin), extra_ARB_clip_control },
224 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM16(Stencil.Function[1]), NO_EXTRA },
228 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM16(Stencil.FailFunc[1]), NO_EXTRA },
229 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM16(Stencil.ZFailFunc[1]), NO_EXTRA },
230 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM16(Stencil.ZPassFunc[1]), NO_EXTRA },
234 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, CONTEXT_ENUM16(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
248 { GL_CONTEXT_RELEASE_BEHAVIOR, CONTEXT_ENUM16(Const.ContextReleaseBehavior), NO_EXTRA },
251 { GL_CONTEXT_ROBUST_ACCESS, CONTEXT_ENUM16(Const.RobustAccess), extra_KHR_robustness },
252 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM16(Const.ResetStrategy), extra_KHR_robustness_or_GL },
259 { GL_CONSERVATIVE_RASTER_MODE_NV, CONTEXT_ENUM16(ConservativeRasterMode), extra_NV_conservative_raster_pre_snap_triangles },
308 { GL_WINDOW_RECTANGLE_MODE_EXT, CONTEXT_ENUM16(Scissor.WindowRectMode), extra_EXT_window_rectangles },
419 { GL_LAYER_PROVOKING_VERTEX, CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader },
425 { GL_VIEWPORT_INDEX_PROVOKING_VERTEX, CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array },
447 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM16(Light.ColorMaterialFace), NO_EXTRA },
448 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM16(Light.ColorMaterialMode), NO_EXTRA },
463 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM16(Feedback.Type), NO_EXTRA },
473 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM16(Light.Model.ColorControl), NO_EXTRA },
532 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM16(Hint.PolygonSmooth), NO_EXTRA },
536 { GL_RENDER_MODE, CONTEXT_ENUM16(RenderMode), NO_EXTRA },
563 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_ENUM16(Hint.TextureCompression), NO_EXTRA },
587 { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM16(Fog.FogCoordinateSource), NO_EXTRA },
588 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM16(Fog.FogDistanceMode), extra_NV_fog_distance },
590 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM16(Point.SpriteOrigin), extra_ARB_point_sprite },
627 { GL_PROVOKING_VERTEX_EXT, CONTEXT_ENUM16(Light.ProvokingVertex), extra_EXT_provoking_vertex },