Lines Matching defs:sqrt
2509 bi_instr * bi_frexpe_f32_to(bi_builder *b, bi_index dest0, bi_index src0, bool log, bool sqrt)
2515 I->sqrt = sqrt;
2522 bi_index bi_frexpe_f32(bi_builder *b, bi_index src0, bool log, bool sqrt)
2524 return (bi_frexpe_f32_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2529 bi_instr * bi_frexpe_v2f16_to(bi_builder *b, bi_index dest0, bi_index src0, bool log, bool sqrt)
2535 I->sqrt = sqrt;
2542 bi_index bi_frexpe_v2f16(bi_builder *b, bi_index src0, bool log, bool sqrt)
2544 return (bi_frexpe_v2f16_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2549 bi_instr * bi_frexpe_to(bi_builder *b, unsigned bitsize, bi_index dest0, bi_index src0, bool log, bool sqrt)
2552 return (bi_frexpe_f32_to(b, dest0, src0, log, sqrt));
2554 return (bi_frexpe_v2f16_to(b, dest0, src0, log, sqrt));
2560 bi_index bi_frexpe(bi_builder *b, unsigned bitsize, bi_index src0, bool log, bool sqrt)
2563 return (bi_frexpe_f32_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2565 return (bi_frexpe_v2f16_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2571 bi_instr * bi_frexpm_f32_to(bi_builder *b, bi_index dest0, bi_index src0, bool log, bool sqrt)
2577 I->sqrt = sqrt;
2584 bi_index bi_frexpm_f32(bi_builder *b, bi_index src0, bool log, bool sqrt)
2586 return (bi_frexpm_f32_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2591 bi_instr * bi_frexpm_v2f16_to(bi_builder *b, bi_index dest0, bi_index src0, bool log, bool sqrt)
2597 I->sqrt = sqrt;
2604 bi_index bi_frexpm_v2f16(bi_builder *b, bi_index src0, bool log, bool sqrt)
2606 return (bi_frexpm_v2f16_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2611 bi_instr * bi_frexpm_to(bi_builder *b, unsigned bitsize, bi_index dest0, bi_index src0, bool log, bool sqrt)
2614 return (bi_frexpm_f32_to(b, dest0, src0, log, sqrt));
2616 return (bi_frexpm_v2f16_to(b, dest0, src0, log, sqrt));
2622 bi_index bi_frexpm(bi_builder *b, unsigned bitsize, bi_index src0, bool log, bool sqrt)
2625 return (bi_frexpm_f32_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];
2627 return (bi_frexpm_v2f16_to(b, bi_temp(b->shader), src0, log, sqrt))->dest[0];