Lines Matching refs:result_word

224 bi_instr * bi_arshift_double_i32_to(bi_builder *b, bi_index dest0, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
233 I->result_word = result_word;
239 bi_index bi_arshift_double_i32(bi_builder *b, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
241 return (bi_arshift_double_i32_to(b, bi_temp(b->shader), src0, src1, src2, bytes2, result_word))->dest[0];
4836 bi_instr * bi_lrot_double_i32_to(bi_builder *b, bi_index dest0, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
4845 I->result_word = result_word;
4851 bi_index bi_lrot_double_i32(bi_builder *b, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
4853 return (bi_lrot_double_i32_to(b, bi_temp(b->shader), src0, src1, src2, bytes2, result_word))->dest[0];
4944 bi_instr * bi_lshift_double_i32_to(bi_builder *b, bi_index dest0, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
4953 I->result_word = result_word;
4959 bi_index bi_lshift_double_i32(bi_builder *b, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
4961 return (bi_lshift_double_i32_to(b, bi_temp(b->shader), src0, src1, src2, bytes2, result_word))->dest[0];
5421 bi_instr * bi_rrot_double_i32_to(bi_builder *b, bi_index dest0, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
5430 I->result_word = result_word;
5436 bi_index bi_rrot_double_i32(bi_builder *b, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
5438 return (bi_rrot_double_i32_to(b, bi_temp(b->shader), src0, src1, src2, bytes2, result_word))->dest[0];
5529 bi_instr * bi_rshift_double_i32_to(bi_builder *b, bi_index dest0, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
5538 I->result_word = result_word;
5544 bi_index bi_rshift_double_i32(bi_builder *b, bi_index src0, bi_index src1, bi_index src2, bool bytes2, bool result_word)
5546 return (bi_rshift_double_i32_to(b, bi_temp(b->shader), src0, src1, src2, bytes2, result_word))->dest[0];