Lines Matching defs:smat
173 INREAL smat[4][4] = {
179 const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
182 setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
184 setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
186 setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
188 setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
202 INREAL smat[4][4];
203 smat[0][0] = vmat[0][0] * xsize;
204 smat[1][0] = vmat[1][0] * xsize;
205 smat[2][0] = vmat[2][0] * xsize;
206 smat[3][0] = vmat[3][0] * xsize;
208 smat[0][1] = vmat[0][1] * ysize;
209 smat[1][1] = vmat[1][1] * ysize;
210 smat[2][1] = vmat[2][1] * ysize;
211 smat[3][1] = vmat[3][1] * ysize;
213 smat[0][2] = 0.0;
214 smat[1][2] = 0.0;
215 smat[2][2] = 0.0;
216 smat[3][2] = 0.0;
218 smat[0][3] = vmat[0][3];
219 smat[1][3] = vmat[1][3];
220 smat[2][3] = vmat[2][3];
221 smat[3][3] = vmat[3][3];
223 const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
226 setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
228 setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
230 setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
232 setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,