Lines Matching defs:y_percent

1404     float x_percent, y_percent;
1453 y_percent = 1-lowy_float;
1455 percent = y_percent * (1-lowx_float);
1465 totals[k] += (GLubyte)(*(temp_index)) * y_percent;
1470 percent = y_percent * highx_float;
1477 y_percent = highy_float;
1478 percent = y_percent * (1-lowx_float);
1488 totals[k] += (GLubyte)(*(temp_index)) * y_percent;
1492 percent = y_percent * highx_float;
1531 y_percent = highy_float - lowy_float;
1532 percent = (1-lowx_float)*y_percent;
1542 totals[k] += (GLubyte)(*(temp_index)) * y_percent;
1546 percent = y_percent * highx_float;
1621 float x_percent, y_percent;
1670 y_percent = 1-lowy_float;
1672 percent = y_percent * (1-lowx_float);
1682 totals[k] += (GLbyte)(*(temp_index)) * y_percent;
1687 percent = y_percent * highx_float;
1694 y_percent = highy_float;
1695 percent = y_percent * (1-lowx_float);
1705 totals[k] += (GLbyte)(*(temp_index)) * y_percent;
1709 percent = y_percent * highx_float;
1748 y_percent = highy_float - lowy_float;
1749 percent = (1-lowx_float)*y_percent;
1759 totals[k] += (GLbyte)(*(temp_index)) * y_percent;
1763 percent = y_percent * highx_float;
1839 float x_percent, y_percent;
1887 y_percent = 1-lowy_float;
1889 percent = y_percent * (1-lowx_float);
1905 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
1907 totals[k] += *(const GLushort*)temp_index * y_percent;
1913 percent = y_percent * highx_float;
1924 y_percent = highy_float;
1925 percent = y_percent * (1-lowx_float);
1941 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
1943 totals[k] += *(const GLushort*)temp_index * y_percent;
1948 percent = y_percent * highx_float;
2009 y_percent = highy_float - lowy_float;
2010 percent = (1-lowx_float)*y_percent;
2026 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
2028 totals[k] += *(const GLushort*)temp_index * y_percent;
2033 percent = y_percent * highx_float;
2119 float x_percent, y_percent;
2169 y_percent = 1-lowy_float;
2171 percent = y_percent * (1-lowx_float);
2188 totals[k] += *(const GLshort*)&swapbuf * y_percent;
2190 totals[k] += *(const GLshort*)temp_index * y_percent;
2196 percent = y_percent * highx_float;
2208 y_percent = highy_float;
2209 percent = y_percent * (1-lowx_float);
2226 totals[k] += *(const GLshort*)&swapbuf * y_percent;
2228 totals[k] += *(const GLshort*)temp_index * y_percent;
2233 percent = y_percent * highx_float;
2298 y_percent = highy_float - lowy_float;
2299 percent = (1-lowx_float)*y_percent;
2317 totals[k] += *(const GLshort*)&swapbuf * y_percent;
2319 totals[k] += *(const GLshort*)temp_index * y_percent;
2324 percent = y_percent * highx_float;
2413 float x_percent, y_percent;
2461 y_percent = 1-lowy_float;
2463 percent = y_percent * (1-lowx_float);
2479 __GLU_SWAP_4_BYTES(temp_index) * y_percent;
2481 totals[k] += *(const GLuint*)temp_index * y_percent;
2487 percent = y_percent * highx_float;
2498 y_percent = highy_float;
2499 percent = y_percent * (1-lowx_float);
2515 __GLU_SWAP_4_BYTES(temp_index) * y_percent;
2517 totals[k] += *(const GLuint*)temp_index * y_percent;
2522 percent = y_percent * highx_float;
2583 y_percent = highy_float - lowy_float;
2584 percent = (1-lowx_float)*y_percent;
2601 __GLU_SWAP_4_BYTES(temp_index) * y_percent;
2603 totals[k] += *(const GLuint*)temp_index * y_percent;
2608 percent = y_percent * highx_float;
2700 float x_percent, y_percent;
2750 y_percent = 1-lowy_float;
2752 percent = y_percent * (1-lowx_float);
2769 totals[k] += *(const GLint*)&swapbuf * y_percent;
2771 totals[k] += *(const GLint*)temp_index * y_percent;
2777 percent = y_percent * highx_float;
2789 y_percent = highy_float;
2790 percent = y_percent * (1-lowx_float);
2807 totals[k] += *(const GLint*)&swapbuf * y_percent;
2809 totals[k] += *(const GLint*)temp_index * y_percent;
2814 percent = y_percent * highx_float;
2879 y_percent = highy_float - lowy_float;
2880 percent = (1-lowx_float)*y_percent;
2898 totals[k] += *(const GLint*)&swapbuf * y_percent;
2900 totals[k] += *(const GLint*)temp_index * y_percent;
2905 percent = y_percent * highx_float;
2996 float x_percent, y_percent;
3046 y_percent = 1-lowy_float;
3048 percent = y_percent * (1-lowx_float);
3065 totals[k] += swapbuf.f * y_percent;
3067 totals[k] += *(const GLfloat*)temp_index * y_percent;
3073 percent = y_percent * highx_float;
3085 y_percent = highy_float;
3086 percent = y_percent * (1-lowx_float);
3103 totals[k] += swapbuf.f * y_percent;
3105 totals[k] += *(const GLfloat*)temp_index * y_percent;
3110 percent = y_percent * highx_float;
3175 y_percent = highy_float - lowy_float;
3176 percent = (1-lowx_float)*y_percent;
3194 totals[k] += swapbuf.f * y_percent;
3196 totals[k] += *(const GLfloat*)temp_index * y_percent;
3201 percent = y_percent * highx_float;
6042 float x_percent, y_percent;
6087 y_percent = 1-lowy_float;
6089 percent = y_percent * (1-lowx_float);
6113 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
6115 totals[k] += *(const GLushort*)temp_index * y_percent;
6121 totals[k]+= extractTotals[k] * y_percent;
6127 percent = y_percent * highx_float;
6146 y_percent = highy_float;
6147 percent = y_percent * (1-lowx_float);
6171 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
6173 totals[k] += *(const GLushort*)temp_index * y_percent;
6179 totals[k]+= extractTotals[k] * y_percent;
6185 percent = y_percent * highx_float;
6283 y_percent = highy_float - lowy_float;
6284 percent = (1-lowx_float)*y_percent;
6308 __GLU_SWAP_2_BYTES(temp_index) * y_percent;
6310 totals[k] += *(const GLushort*)temp_index * y_percent;
6316 totals[k]+= extractTotals[k] * y_percent;
6321 percent = y_percent * highx_float;