Lines Matching refs:lowx_float

1405     float lowx_float, highx_float, lowy_float, highy_float;
1436 lowx_float = 0;
1455 percent = y_percent * (1-lowx_float);
1478 percent = y_percent * (1-lowx_float);
1505 totals[k] += (GLubyte)(*(left))*(1-lowx_float)
1510 x_percent = highx_float - lowx_float;
1532 percent = (1-lowx_float)*y_percent;
1552 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
1583 lowx_float = highx_float;
1622 float lowx_float, highx_float, lowy_float, highy_float;
1653 lowx_float = 0;
1672 percent = y_percent * (1-lowx_float);
1695 percent = y_percent * (1-lowx_float);
1722 totals[k] += (GLbyte)(*(left))*(1-lowx_float)
1727 x_percent = highx_float - lowx_float;
1749 percent = (1-lowx_float)*y_percent;
1769 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
1800 lowx_float = highx_float;
1840 float lowx_float, highx_float, lowy_float, highy_float;
1871 lowx_float = 0;
1889 percent = y_percent * (1-lowx_float);
1925 percent = y_percent * (1-lowx_float);
1966 __GLU_SWAP_2_BYTES(left) * (1-lowx_float) +
1969 totals[k] += *(const GLushort*)left * (1-lowx_float)
1975 x_percent = highx_float - lowx_float;
2010 percent = (1-lowx_float)*y_percent;
2043 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
2080 lowx_float = highx_float;
2120 float lowx_float, highx_float, lowy_float, highy_float;
2153 lowx_float = 0;
2171 percent = y_percent * (1-lowx_float);
2209 percent = y_percent * (1-lowx_float);
2252 totals[k] += *(const GLshort*)&swapbuf * (1-lowx_float);
2256 totals[k] += *(const GLshort*)left * (1-lowx_float)
2262 x_percent = highx_float - lowx_float;
2299 percent = (1-lowx_float)*y_percent;
2335 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
2374 lowx_float = highx_float;
2414 float lowx_float, highx_float, lowy_float, highy_float;
2445 lowx_float = 0;
2463 percent = y_percent * (1-lowx_float);
2499 percent = y_percent * (1-lowx_float);
2540 __GLU_SWAP_4_BYTES(left) * (1-lowx_float)
2543 totals[k] += *(const GLuint*)left * (1-lowx_float)
2549 x_percent = highx_float - lowx_float;
2584 percent = (1-lowx_float)*y_percent;
2618 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
2659 lowx_float = highx_float;
2701 float lowx_float, highx_float, lowy_float, highy_float;
2734 lowx_float = 0;
2752 percent = y_percent * (1-lowx_float);
2790 percent = y_percent * (1-lowx_float);
2833 totals[k] += *(const GLint*)&swapbuf * (1-lowx_float);
2837 totals[k] += *(const GLint*)left * (1-lowx_float)
2843 x_percent = highx_float - lowx_float;
2880 percent = (1-lowx_float)*y_percent;
2916 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
2955 lowx_float = highx_float;
2997 float lowx_float, highx_float, lowy_float, highy_float;
3030 lowx_float = 0;
3048 percent = y_percent * (1-lowx_float);
3086 percent = y_percent * (1-lowx_float);
3129 totals[k] += swapbuf.f * (1-lowx_float);
3133 totals[k] += *(const GLfloat*)left * (1-lowx_float)
3139 x_percent = highx_float - lowx_float;
3176 percent = (1-lowx_float)*y_percent;
3212 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
3251 lowx_float = highx_float;
6043 float lowx_float, highx_float, lowy_float, highy_float;
6071 lowx_float = 0;
6089 percent = y_percent * (1-lowx_float);
6147 percent = y_percent * (1-lowx_float);
6211 __GLU_SWAP_2_BYTES(left) * (1-lowx_float) +
6214 totals[k] += *(const GLushort*)left * (1-lowx_float)
6222 totals[k]+= (extractTotals[k]*(1-lowx_float) +
6228 x_percent = highx_float - lowx_float;
6284 percent = (1-lowx_float)*y_percent;
6338 percent = (highy_float-lowy_float)*(highx_float-lowx_float);
6395 lowx_float = highx_float;