Lines Matching refs:need
22 include several different caches that need to be synchronized during access.
23 Textures, framebuffers, command buffers and more need to be stored in memory
29 driver-dependent code. But for hardware-accelerated rendering you need to read
45 use it for mode-setting and scanout. To access the buffer, you first need to
80 To prepare the buffer for **mmap**\ (2) you need to use the
93 You need to put the gem-handle that was previously retrieved via
99 If you don't need your dumb-buffer, anymore, you have to destroy it with
110 You only need to put your handle into the *handle* field. After this call, the
117 provided by the kernel. It does not provide a common user-space API so you need
129 graphics device resources without the need to constantly reload the entire
229 you need more detailed information for a specific driver, you may have a look