Lines Matching defs:lightPos
21 static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
60 normalize(vec, lightPos);
66 glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
96 lightPos[0] += delta;
97 if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
130 lightPos[0] -= 1.0f;
133 lightPos[0] += 1.0f;
185 "uniform vec3 lightPos;\n"
191 " float dotProd = max(dot(lightPos, normalize(normal)), 0.0);\n"
233 uLightPos = glGetUniformLocationARB(program, "lightPos");