Lines Matching refs:lightPosition
91 static GLfloat lightPosition[4];
400 lightPosition[0] = 12*cos(lightAngle);
401 lightPosition[1] = lightHeight;
402 lightPosition[2] = 12*sin(lightAngle);
404 lightPosition[3] = 0.0;
406 lightPosition[3] = 1.0;
409 shadowMatrix(floorShadow, floorPlane, lightPosition);
417 glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
457 glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
474 glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
595 glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
615 glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);