Lines Matching refs:vec0
208 GLfloat vec0[3], vec1[3];211 vec0[X] = v1[X] - v0[X];212 vec0[Y] = v1[Y] - v0[Y];213 vec0[Z] = v1[Z] - v0[Z];220 plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];221 plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);222 plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];