Lines Matching refs:TexWidth
19 static GLint TexWidth, TexHeight;
273 glScissor(0, TexHeight, TexWidth, WinHeight - TexHeight);
278 glViewport(0, 0, TexWidth, TexHeight);
279 glScissor(0, 0, TexWidth, TexHeight);
291 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
294 glViewport(TexWidth, 0, WinWidth - TexWidth, WinHeight);
295 glScissor(TexWidth, 0, WinWidth - TexWidth, WinHeight);
300 ar = (float) (WinWidth - TexWidth) / WinHeight;
443 TexWidth = 256;
447 glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,