Lines Matching refs:position
54 TDA position;
76 TDA position;
207 LoadTriplet (a[axle_count - 1].position);
463 D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2));
464 alpha = acos ((g2.position[0] - g1.position[0]) / D);
486 glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * 0.5);
487 glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * -0.5);
488 glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * -0.5);
489 glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * 0.5);
498 glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * -0.5);
499 glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * 0.5);
502 glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * -0.5);
503 glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * 0.5);
562 g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position;
563 g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position;
564 g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position;
575 D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
584 dist = g[i].position[0] - g[j].position[0];
588 dist = g[i].position[1] - g[j].position[1];
591 dist = g[i].position[2] - g[j].position[2];
632 D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
680 D = sqrt (pow (g[g1].position[0] - g[g2].position[0], 2) + pow (g[g1].position[1] - g[g2].position[1], 2) + pow (g[g1].position[2] - g[g2].position[2], 2));
699 dist = g[g1].position[0] - g[g2].position[0];
703 dist = g[g1].position[1] - g[g2].position[1];
706 dist = g[g1].position[2] - g[g2].position[2];
782 glTranslatef (g[i].position[0], g[i].position[1], g[i].position[2]);
804 glTranslatef (a[i].position[0], a[i].position[1], a[i].position[2]);
826 glTranslatef (g[index].position[0], g[index].position[1], g[index].position[2]);