Lines Matching refs:NumUnits
33 static GLint NumUnits = 1;
47 for (i = 0; i < NumUnits; i++) {
86 for (i = 0; i < NumUnits; i++) {
149 for (unit = 0; unit < NumUnits; unit++)
252 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
253 printf("%d texture units supported\n", NumUnits);
254 if (NumUnits > 8)
255 NumUnits = 8;
262 for (i = 0; i < NumUnits; i++) {
270 glGenTextures(NumUnits, texObj);
273 for (i = 0; i < NumUnits; i++) {
358 for (i = 0; i < NumUnits; i++) {