Lines Matching defs:X0
24 float X0 = 0.0f; /* for line translation */
181 drawline(X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY-halfwidth,
182 X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY-halfwidth, 0xffff);
183 drawline(X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY-halfwidth,
184 X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY+halfwidth, 0xffff);
185 drawline(X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY+halfwidth,
186 X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY+halfwidth, 0xffff);
187 drawline(X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY+halfwidth,
188 X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY-halfwidth, 0xffff);
192 drawline(X0+APosX-MouseX, Y0+APosY-MouseY,
196 if (fabsf(X0 - X1) >=
199 drawline(X0+APosX-MouseX, Y0+APosY-MouseY+halfwidth,
201 drawline(X0+APosX-MouseX, Y0+APosY-MouseY-halfwidth,
203 drawline(X0+APosX-MouseX, Y0+APosY-MouseY+halfwidth,
204 X0+APosX-MouseX, Y0+APosY-MouseY-halfwidth, 0xffff);
210 drawline(X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY,
212 drawline(X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY,
214 drawline(X0+APosX-MouseX+halfwidth, Y0+APosY-MouseY,
215 X0+APosX-MouseX-halfwidth, Y0+APosY-MouseY, 0xffff);
256 X0, Y0, width);
260 glVertex3f(X0, Y0, z);
265 X0, Y0, X1, Y1, width);
269 glVertex3f(X0, Y0, z);
366 X0 += 1.0/(float)STEP;
369 X0 -= 1.0/(float)STEP;
411 X0 += 1.0/(float)STEP;
415 X0 -= 1.0/(float)STEP;
457 X0 = 2;