Lines Matching defs:X1
26 float X1 = 0.0f;
193 X1+APosX-MouseX, Y1+APosY-MouseY, 0);
196 if (fabsf(X0 - X1) >=
200 X1+APosX-MouseX, Y1+APosY-MouseY+halfwidth, 0xffff);
202 X1+APosX-MouseX, Y1+APosY-MouseY-halfwidth, 0xffff);
205 drawline(X1+APosX-MouseX, Y1+APosY-MouseY+halfwidth,
206 X1+APosX-MouseX, Y1+APosY-MouseY-halfwidth, 0xffff);
211 X1+APosX-MouseX+halfwidth, Y1+APosY-MouseY, 0xffff);
213 X1+APosX-MouseX-halfwidth, Y1+APosY-MouseY, 0xffff);
216 drawline(X1+APosX-MouseX+halfwidth, Y1+APosY-MouseY,
217 X1+APosX-MouseX-halfwidth, Y1+APosY-MouseY, 0xffff);
265 X0, Y0, X1, Y1, width);
271 glVertex3f(X1, Y1, z);
378 X1 += 1.0/(float)STEP;
381 X1 -= 1.0/(float)STEP;
412 X1 += 1.0/(float)STEP;
416 X1 -= 1.0/(float)STEP;
459 X1 = 15;