Lines Matching defs:xrot
53 GLfloat xrot, yrot;
320 eyex = dist * cos(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
321 eyez = dist * sin(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
322 eyey = dist * sin(w->xrot * DEG2RAD);
511 w->xrot += 3.0;
512 if (w->xrot > 85)
513 w->xrot = 85;
516 w->xrot -= 3.0;
517 if (w->xrot < 5)
518 w->xrot = 5;
545 w->xrot = 30.0;