Lines Matching refs:GL_LIGHT0
59 glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
68 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
78 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
88 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
98 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
108 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
117 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
182 glEnable(GL_LIGHT0);
193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
194 glLightfv(GL_LIGHT0, GL_SPECULAR, White);