Lines Matching defs:angle
37 static GLfloat angle = 0.0;
184 glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 );
190 glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
198 glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
215 angle += 70.0 * dt; /* 70 degrees per second */
216 angle = fmod(angle, 360.0); /* prevents eventual overflow */