Lines Matching refs:r1
56 GLfloat r0, r1, r2;
61 r1 = outer_radius - tooth_depth / 2.0;
75 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
78 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
90 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
94 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
105 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
108 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
121 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
126 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
135 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
136 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
137 u = r2 * cos(angle + da) - r1 * cos(angle);
138 v = r2 * sin(angle + da) - r1 * sin(angle);
150 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
151 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
153 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
155 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
160 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
161 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);