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Lines Matching refs:da

57    GLfloat angle, da;
64 da = 2.0 * M_PI / teeth / 4.0;
78 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
86 da = 2.0 * M_PI / teeth / 4.0;
91 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
92 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
94 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
108 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
117 da = 2.0 * M_PI / teeth / 4.0;
121 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
123 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
125 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
137 u = r2 * cos(angle + da) - r1 * cos(angle);
138 v = r2 * sin(angle + da) - r1 * sin(angle);
143 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
144 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
146 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
148 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
150 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
151 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
153 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
155 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),