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Lines Matching refs:r0

56    GLfloat r0, r1, r2;
60 r0 = inner_radius;
74 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
77 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
106 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
110 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
172 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
173 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);