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Lines Matching refs:sin

74       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
75 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
77 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
78 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
90 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
91 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
92 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
94 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
105 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
106 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
108 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
110 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
121 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
123 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
125 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
126 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
135 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
136 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
138 v = r2 * sin(angle + da) - r1 * sin(angle);
143 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
144 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
145 glNormal3f(cos(angle), sin(angle), 0.0);
146 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
148 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
151 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
153 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
155 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
157 glNormal3f(cos(angle), sin(angle), 0.0);
160 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
161 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
171 glNormal3f(-cos(angle), -sin(angle), 0.0);
172 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
173 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);