Lines Matching refs:r1
118 GLfloat r0, r1, r2;
123 r1 = outer_radius - tooth_depth / 2.0;
137 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
152 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
156 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
167 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
170 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
183 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
188 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
197 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
198 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
199 u = r2 * cos(angle + da) - r1 * cos(angle);
200 v = r2 * sin(angle + da) - r1 * sin(angle);
212 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
213 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
215 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
217 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
222 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
223 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);