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Lines Matching refs:sin

145       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
146 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
148 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
149 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
161 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
162 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
163 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
165 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
176 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
177 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
179 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
181 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
192 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
194 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
196 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
197 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
206 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
207 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
209 v = r2 * sin(angle + da) - r1 * sin(angle);
214 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
215 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
216 glNormal3f(cos(angle), sin(angle), 0.0);
217 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
219 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
222 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
224 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
226 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
228 glNormal3f(cos(angle), sin(angle), 0.0);
231 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
232 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
242 glNormal3f(-cos(angle), -sin(angle), 0.0);
243 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
244 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);