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Lines Matching defs:Texture

32  *  -t                       Use texture mapping
42 * - The EGL contexts share texture objects.
44 * - When 't' is pressed to update the texture image, the window/thread which
45 * has input focus is signalled to change the texture. The other threads
46 * should see the updated texture the next time they call glBindTexture.
91 static GLboolean Texture = GL_FALSE;
170 if (Texture) {
255 if (Texture /*&& wt->Index == 0*/) {
341 if (Texture) {
606 printf(" t Change texture image (requires -t option)\n");
639 Texture = 1;
725 share = (Texture && i > 0) ? WinThreads[0].Context : 0;