Lines Matching defs:normal
79 gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
97 verts[count * 6 + 3] = normal[0]; \
98 verts[count * 6 + 4] = normal[1]; \
99 verts[count * 6 + 5] = normal[2]; \
105 GLfloat normal[3];
109 normal[0] = 0.0;
110 normal[1] = 0.0;
111 normal[2] = 0.0;
125 normal[0] = vx[0];
126 normal[1] = vy[0];
132 normal[0] = v;
133 normal[1] = -u;
137 normal[0] = vx[0];
138 normal[1] = vy[0];
144 normal[0] = v;
145 normal[1] = -u;
149 normal[0] = vx[0];
150 normal[1] = vy[0];
155 normal[0] = -vx[4];
156 normal[1] = -vy[4];
160 normal[0] = -vx[0];
161 normal[1] = -vy[0];