Lines Matching refs:vx
94 verts[count * 6 + 0] = (r) * vx[n]; \
106 GLfloat vx[5], vy[5];
113 vx[0] = cos(i * a0 + 0 * da);
115 vx[1] = cos(i * a0 + 1 * da);
117 vx[2] = cos(i * a0 + 2 * da);
119 vx[3] = cos(i * a0 + 3 * da);
121 vx[4] = cos(i * a0 + 4 * da);
125 normal[0] = vx[0];
130 u = r2 * vx[1] - r1 * vx[0];
137 normal[0] = vx[0];
142 u = r1 * vx[3] - r2 * vx[2];
149 normal[0] = vx[0];
155 normal[0] = -vx[4];
160 normal[0] = -vx[0];