Lines Matching defs:normal
110 * @param n pointer to the normal table
147 GLfloat normal[3];
182 normal[0] = (x); normal[1] = (y); normal[2] = (z); \
185 #define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal)
611 "attribute vec3 normal;\n"
622 " // Transform the normal to eye coordinates\n"
623 " vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n"
677 glBindAttribLocation(program, 1, "normal");