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Lines Matching refs:segments

27 static void add_object_fill(const VGubyte *segments, VGint num_segments,
35 vgAppendPathData(object.path, num_segments, segments, coords);
47 static void add_object_stroke(const VGubyte *segments, VGint num_segments,
55 vgAppendPathData(object.path, num_segments, segments, coords);
68 static void add_object_fillm(const VGubyte *segments, VGint num_segments,
77 vgAppendPathData(object.path, num_segments, segments, coords);
89 static void add_object_m(const VGubyte *segments, VGint num_segments,
99 vgAppendPathData(object.path, num_segments, segments, coords);
117 const VGubyte segments[] = {VG_MOVE_TO_ABS,
130 add_object_fill(segments, ELEMENTS(segments),
134 const VGubyte segments[] = {
160 add_object_fill(segments, ELEMENTS(segments),
164 const VGubyte segments[] = {
186 add_object_fillm(segments, ELEMENTS(segments),
190 const VGubyte segments[] = {
204 add_object_fill(segments, ELEMENTS(segments),
208 const VGubyte segments[] = {
224 add_object_fill(segments, ELEMENTS(segments),
228 const VGubyte segments[] = {
239 add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
242 const VGubyte segments[] = {
273 add_object_m(segments, ELEMENTS(segments), coords,
275 add_object_m(segments, ELEMENTS(segments), coords,
277 add_object_m(segments, ELEMENTS(segments), coords,
281 const VGubyte segments[] = {
294 add_object_fill(segments, ELEMENTS(segments),
298 const VGubyte segments[] = {
319 add_object_m(segments, ELEMENTS(segments), coords,
323 const VGubyte segments[] = {
332 add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
335 const VGubyte segments[] = {
348 add_object_fill(segments, ELEMENTS(segments), coords, color);
351 const VGubyte segments[] = {
363 add_object_fill(segments, ELEMENTS(segments), coords, color);
367 const VGubyte segments[] = {
389 add_object_fill(segments, ELEMENTS(segments), coords, color);
392 const VGubyte segments[] = {
414 add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
415 add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
418 const VGubyte segments[] = {
440 add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
441 add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
444 const VGubyte segments[] = {
454 add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);