Lines Matching defs:NumSamplers
53 static GLint NumSamplers;
192 glGenTextures(NumSamplers, Textures);
195 stripeSize = size / NumSamplers;
198 for (s = 0; s < NumSamplers; s++) {
200 GLubyte intensity = 31 + s * (256-32) / (NumSamplers - 1);
291 char *fragShaderText = GenFragmentShader(NumSamplers);
316 for (s = 0; s < NumSamplers; s++) {
343 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &NumSamplers);
344 if (NumSamplers > MAX_SAMPLERS)
345 NumSamplers = MAX_SAMPLERS;
346 printf("Testing %d samplers\n", NumSamplers);