Lines Matching refs:ambient
54 GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
63 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
76 * The spheres in the first row have materials with no ambient reflection.
77 * The second row has materials with significant ambient reflection.
78 * The third row has materials with colored ambient reflection.
105 * diffuse reflection only; no ambient or specular
118 * diffuse and specular reflection; low shininess; no ambient
131 * diffuse and specular reflection; high shininess; no ambient
144 * diffuse reflection; emission; no ambient or specular reflection
157 * ambient and diffuse reflection; no specular
170 * ambient, diffuse and specular reflection; low shininess
183 * ambient, diffuse and specular reflection; high shininess
196 * ambient and diffuse reflection; emission; no specular
209 * colored ambient and diffuse reflection; no specular
222 * colored ambient, diffuse and specular reflection; low shininess
235 * colored ambient, diffuse and specular reflection; high shininess
248 * colored ambient and diffuse reflection; emission; no specular