Lines Matching refs:up
64 GLfloat up[] = { 0.0, 0.0, 1.0 };256 up[0], up[1], up[2] );287 * Set up projective texture matrix. We use the GL_MODELVIEW matrix297 up[0], up[1], up[2] );325 up[0], up[1], up[2] );
Indexes created Mon Apr 06 00:22:49 UTC 2026