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Lines Matching refs:up

64 GLfloat     up[] = { 0.0, 0.0, 1.0 };
256 up[0], up[1], up[2] );
287 * Set up projective texture matrix. We use the GL_MODELVIEW matrix
297 up[0], up[1], up[2] );
325 up[0], up[1], up[2] );