Lines Matching refs:vertex
86 static void GLAPIENTRY vertexCallback(GLvoid *vertex)
90 pointer = (GLdouble *) vertex;
95 /* combineCallback is used to create a new vertex when edges
104 GLdouble *vertex;
107 vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
109 vertex[0] = coords[0];
110 vertex[1] = coords[1];
111 vertex[2] = coords[2];
113 vertex[i] = weight[0] * vertex_data[0][i]
117 *dataOut = vertex;