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4  * Permission to use, copy, modify, distribute, and sell this software and
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
32 1 Use filled polygon mode.
33 2 Use outlined polygon mode.
108 e Use eval mode.
109 m Use mesh mode.
189 1 Use GL_POINT polygon mode.
190 2 Use GL_LINE polygon mode.
191 3 Use GL_FILL polygon mode.
193 4 Use GL_NICEST for GL_POLYGON_SMOOTH_HINT.
194 5 Use anti-aliased polygon mode.
195 6 Use aliased polygon mode.
200 w Use front face cull mode.
201 e Use back face cull mode.
202 r Use clockwise front face mode.
203 t Use counter-clockwise front face mode.
204 y Use MSB first stipple pattern.
205 u Use LSB first stipple pattern.
206 a Use brick texture map.
207 s Use checker texture map.
209 f Use decal texture environment mode.
210 g Use modulate texture environment mode.
293 1 Use GLU_FILL draw style.
294 2 Use GLU_POINT draw style.
295 3 Use GLU_LINE draw style.
296 4 Use GLU_SILHOUETTE draw style.
316 w Use front face cull mode.
317 e Use back face cull mode.
318 r Use clockwise front face mode.
319 t Use counter-clockwise front face mode.
392 -3 Use RGB components.
393 -4 Use RGBA components.
402 t Use torus object.
403 d Use decal texture mode.
404 m Use modulate texture mode.
407 0 Use nearest magification filter.
408 1 Use linear magification.
409 2 Use nearest minification filter.
410 3 Use linear minification filter.
411 4 Use nearest-mipmap-nearest minification filter.
412 5 Use nearest-mipmap-linear minification filter.
413 6 Use linear-mipmap-nearest minification filter.
414 7 Use linear-mipmap-linear minification filter.
461 0 Use nearest magification filter.
462 1 Use linear magification filter.
463 2 Use nearest minification filter.
464 3 Use linear minification filter.
465 4 Use nearest-mipmap-nearest minification filter.
466 5 Use nearest-mipmap-linear minification filter.
467 6 Use linear-mipmap-nearest minification filter.
468 7 Use linear-mipmap-linear minification filter.
483 1 Use point polygon mode.
484 2 Use line polygon mode.
485 3 Use filled polygon mode.
486 4 Use point primitive.
487 5 Use line-loop primitive.
488 6 Use polygon primitive.
490 8 Use clockwise/counter-clockwise front face mode.